Chris McElligott Park
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This is an incredibly old set of my art! This chronicles 1998 to 2008 for me. This is back when I used to work in raytraced offline 3D programs, and rendering a single frame usually took 5 minutes to 36 hours.

I now work in realtime raster 3D, so I get on average between 1/60th to 1/100th of one second to make something a lot prettier not only display, but also be interactive. Shaders, once so mysterious to me, are now things I routinely code.

I've never been all that superb of a modeler, but I enjoy 3D painting, scene composition, and more recently have gotten into motion capture and animation. I'm also a big fan of working with the post-processing stack, as well as using custom shaders to break out of the shackles of current-gen PBR and toy with heightened-reality lighting.

You can see a lot of my work on Arcen's Youtube channel, including the occasional instructional video.

» 2nd Wave » The Dregs [Slideshow]
gallery/gal/2nd_Wave/The_Dregs/_thb_Alien_Ship.jpg  
   

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Alien Ship (Bryce)
gallery/gal/2nd_Wave/The_Dregs/_thb_Gem_-_Distant.jpg  
   

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Gem - Distant (Bryce)
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Gem - Toppling (Bryce)
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H2O (Bryce)
gallery/gal/2nd_Wave/The_Dregs/_thb_Joy.jpg  
   

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Joy (Bryce)
gallery/gal/2nd_Wave/The_Dregs/_thb_Rain_Tree.jpg  
   

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Rain Tree (Bryce)
gallery/gal/2nd_Wave/The_Dregs/_thb_Reflective_Cliffs.jpg  
   

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Reflective Cliffs (Bryce)
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Snow Falls - Cake Mountains (Bryce)
gallery/gal/2nd_Wave/The_Dregs/_thb_Snow_Falls_-_Horizon.jpg  
   

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Snow Falls - Horizon (Bryce)
gallery/gal/2nd_Wave/The_Dregs/_thb_Snow_Shine.jpg  
   

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Snow Shine (Bryce)
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Sunshine (Bryce)
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