Chris McElligott Park
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This is an incredibly old set of my art! This chronicles 1998 to 2008 for me. This is back when I used to work in raytraced offline 3D programs, and rendering a single frame usually took 5 minutes to 36 hours.

I now work in realtime raster 3D, so I get on average between 1/60th to 1/100th of one second to make something a lot prettier not only display, but also be interactive. Shaders, once so mysterious to me, are now things I routinely code.

I've never been all that superb of a modeler, but I enjoy 3D painting, scene composition, and more recently have gotten into motion capture and animation. I'm also a big fan of working with the post-processing stack, as well as using custom shaders to break out of the shackles of current-gen PBR and toy with heightened-reality lighting.

You can see a lot of my work on Arcen's Youtube channel, including the occasional instructional video.

» 2nd Wave [Slideshow]
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Alien Waves (Bryce)
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Autumnal Falls (Bryce)
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Fall (Bryce)
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Game Fortress (Bryce)
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Gem - Animated (Bryce)
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Gem - Glowing (Bryce)
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Loss (Bryce)
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Moody Corner (Bryce)
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Roman Arena V (Bryce)
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Sand Dunes (Bryce)
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Snow Falls (Bryce)
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The Dregs   [11 pictures]
The lesser-quality images from the 2nd Wave series are in here. Some are still quite interesting.

Website Design and Content Copyright 2007-2022 Chris McElligott Park. Photography Copyright 2020 Merritt Chesson.