Chris McElligott Park
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This is an incredibly old set of my art! This chronicles 1998 to 2008 for me. This is back when I used to work in raytraced offline 3D programs, and rendering a single frame usually took 5 minutes to 36 hours.

I now work in realtime raster 3D, so I get on average between 1/60th to 1/100th of one second to make something a lot prettier not only display, but also be interactive. Shaders, once so mysterious to me, are now things I routinely code.

I've never been all that superb of a modeler, but I enjoy 3D painting, scene composition, and more recently have gotten into motion capture and animation. I'm also a big fan of working with the post-processing stack, as well as using custom shaders to break out of the shackles of current-gen PBR and toy with heightened-reality lighting.

You can see a lot of my work on Arcen's Youtube channel, including the occasional instructional video.

» 6th Sensibility [Slideshow]
gallery/gal/6th_Sensibility/_thb_Cliff_Jumping_(Fall_Revisited).jpg  
   

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Cliff Jumping, or Fall Revisited (Bryce, Poser)
gallery/gal/6th_Sensibility/_thb_Top_of_the_World.jpg  
   

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Top of the World (Bryce, Poser)
gallery/gal/6th_Sensibility/_thb_Before_the_Storm.jpg  
   

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Before the Storm (Bryce) Shown at NCSU gallery.
gallery/gal/6th_Sensibility/_thb_Roanoke.jpg  
   

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Roanoke (Bryce)
gallery/gal/6th_Sensibility/_thb_Sol.jpg  
   

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Sol (Bryce)
gallery/gal/6th_Sensibility/_thb_Floating_Island_Journeys.jpg  
   

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Floating Island Journeys (Bryce)
gallery/gal/6th_Sensibility/_thb_Floating_Island_Into_the_Storm.jpg  
   

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Floating Island Into the Storm (Bryce)
gallery/gal/6th_Sensibility/_thb_Blizzard_Rimes.jpg  
   

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Blizzard Rimes (Bryce)
gallery/gal/6th_Sensibility/_thb_Ice_Land_Through_the_Mist.jpg  
   

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Ice Land Through the Mist (Bryce)
gallery/gal/6th_Sensibility/_thb_Egg_Nest.jpg  
   

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Egg Nest (Photoshop)
gallery/gal/6th_Sensibility/_thb_Floating_Island_in_the_Nexus.jpg  
   

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Floating Island in the Nexus (Bryce)
gallery/gal/6th_Sensibility/_thb_The_Phyrexian_Thing.jpg  
   

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The Phyrexian Thing (Bryce)
gallery/gal/6th_Sensibility/_thb_Hurricane_Cometh.jpg  
   

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Hurricane Cometh (Bryce)
gallery/gal/6th_Sensibility/_thb_Hazy_Inlet.jpg  
   

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Hazy Inlet (Bryce, Poser)
gallery/gal/6th_Sensibility/_thb_Big_Rock.jpg  
   

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Big Rock (Bryce)
gallery/gal/6th_Sensibility/_thb_Eagles_Eye.jpg  
   

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Eagle's Eye (Photoshop)
gallery/gal/6th_Sensibility/_thb_Fennell.jpg  
   

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Fennell (Photoshop)
gallery/gal/6th_Sensibility/_thb_Throat_Frog.jpg  
   

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Throat Frog (Photoshop)
gallery/gal/6th_Sensibility/_thb_Pincher_Beetle.jpg  
   

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Pincher Beetle (Photoshop)
gallery/gal/6th_Sensibility/_thb_Tidal_Forest.jpg  
   

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Tidal Forest (Photoshop)
gallery/gal/6th_Sensibility/_thb_Electric_Coral.jpg  
   

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Electric Coral (Photoshop)
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Skies   [24 pictures]
This is the same thin scene, rendered with 24 different skies/atmospheres. On a past website, I had this cycle randomly at the top of the page so that each page load had a different sky attached. All of these are rendered with Bryce.
          
 
   
The Dregs   [2 pictures]
The lesser-quality images from the 6th Sensibility series are in here. Some are still quite interesting. These were simply me playing around with the Genesis VFX plug-in for Photoshop.

Website Design and Content Copyright 2007-2022 Chris McElligott Park. Photography Copyright 2020 Merritt Chesson.