Chris McElligott Park
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This is an incredibly old set of my art! This chronicles 1998 to 2008 for me. This is back when I used to work in raytraced offline 3D programs, and rendering a single frame usually took 5 minutes to 36 hours.

I now work in realtime raster 3D, so I get on average between 1/60th to 1/100th of one second to make something a lot prettier not only display, but also be interactive. Shaders, once so mysterious to me, are now things I routinely code.

I've never been all that superb of a modeler, but I enjoy 3D painting, scene composition, and more recently have gotten into motion capture and animation. I'm also a big fan of working with the post-processing stack, as well as using custom shaders to break out of the shackles of current-gen PBR and toy with heightened-reality lighting.

You can see a lot of my work on Arcen's Youtube channel, including the occasional instructional video.

» 9th Day of Frost [Slideshow]
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The Guardian
gallery/gal/9th_Day_of_Frost/_thb_Morning-Thaw-s.jpg  
   

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Morning Thaw (Terragen)
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Hazy Crevice (Terragen)
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Weathered Mountains (Bryce)
gallery/gal/9th_Day_of_Frost/_thb_Sunsea-s.jpg  
   

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Sunsea (Bryce)
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Sunset Lake (Terragen)
gallery/gal/9th_Day_of_Frost/_thb_Molten_Shoeprints.jpg  
   

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Molten Shoeprints (Photoshop)
gallery/gal/9th_Day_of_Frost/_thb_Mom.jpg  
   

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Mom (Photoshop)
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The Cogs Within (Photoshop)
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SandStorm's Eye (Photoshop)
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Island Chain (Bryce)
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Heart of Fire (Photoshop)
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Skydome (Photoshop)
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The Way Through (Photoshop)
gallery/gal/9th_Day_of_Frost/_thb_Mahjong.jpg  
   

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Mahjong (Photoshop)
gallery/gal/9th_Day_of_Frost/_thb_The_Door_of_the_Sun.jpg  
   

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The Door of the Sun (Photoshop)
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An Unclear View (Photoshop)
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Window Through Which Daylight Comes (Photoshop)
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The Dregs   [4 pictures]
The lesser-quality images from the 9th Day of Frost series are in here. Some are still quite interesting.

Website Design and Content Copyright 2007-2022 Chris McElligott Park. Photography Copyright 2020 Merritt Chesson.