Chris McElligott Park
Home | Games | Blog | Art | Tools | Bio

This is an incredibly old set of my art! This chronicles 1998 to 2008 for me. This is back when I used to work in raytraced offline 3D programs, and rendering a single frame usually took 5 minutes to 36 hours.

I now work in realtime raster 3D, so I get on average between 1/60th to 1/100th of one second to make something a lot prettier not only display, but also be interactive. Shaders, once so mysterious to me, are now things I routinely code.

I've never been all that superb of a modeler, but I enjoy 3D painting, scene composition, and more recently have gotten into motion capture and animation. I'm also a big fan of working with the post-processing stack, as well as using custom shaders to break out of the shackles of current-gen PBR and toy with heightened-reality lighting.

You can see a lot of my work on Arcen's Youtube channel, including the occasional instructional video.

» 6th Sensibility » The Dregs [Slideshow]
gallery/gal/6th_Sensibility/The_Dregs/_thb_flare.jpg  
   

[ 1024x768 - 51 KB ]
Flare (Photoshop & Genesis VFX)
gallery/gal/6th_Sensibility/The_Dregs/_thb_flare1.jpg  
   

[ 1024x768 - 58 KB ]
Flare 1 (Photoshop & Genesis VFX)
Disabled first thumbnail page · Disabled previous thumbnail page · 1 · Disabled next thumbnail page · Disabled last thumbnail page


Website Design and Content Copyright 2007-2020 Chris McElligott Park. Photography Copyright 2020 Merritt Chesson.