Chris McElligott Park
Home | Games | Blog | Tools | Bio

This is an incredibly old set of my art! This chronicles 1998 to 2008 for me. This is back when I used to work in raytraced offline 3D programs, and rendering a single frame usually took 5 minutes to 36 hours.

I now work in realtime raster 3D, so I get on average between 1/60th to 1/100th of one second to make something a lot prettier not only display, but also be interactive. Shaders, once so mysterious to me, are now things I routinely code.

I've never been all that superb of a modeler, but I enjoy 3D painting, scene composition, and more recently have gotten into motion capture and animation. I'm also a big fan of working with the post-processing stack, as well as using custom shaders to break out of the shackles of current-gen PBR and toy with heightened-reality lighting.

You can see a lot of my work on Arcen's Youtube channel, including the occasional instructional video.

» Awake! » The Dregs [Slideshow]
gallery/gal/Awake!/The_Dregs/_thb_Awake!.jpg  
   

[ 478x342 - 10 KB ]
Awake! (Bryce & Photoshop)
gallery/gal/Awake!/The_Dregs/_thb_Crest_of_the_Red_Eagle.jpg  
   

[ 478x340 - 20 KB ]
Crest of the Red Eagle (Bryce)
gallery/gal/Awake!/The_Dregs/_thb_Poison_Cloud_Terrain.jpg  
   

[ 560x343 - 26 KB ]
Poison Cloud Terrain (Bryce & Photoshop)
gallery/gal/Awake!/The_Dregs/_thb_Troubled_City.jpg  
   

[ 158x341 - 9 KB ]
Troubled City (Bryce & Photoshop)
gallery/gal/Awake!/The_Dregs/_thb_Underground.jpg  
   

[ 457x340 - 6 KB ]
Underground (Bryce)
Disabled first thumbnail page · Disabled previous thumbnail page · 1 · Disabled next thumbnail page · Disabled last thumbnail page


Website Design and Content Copyright 2007-2022 Chris McElligott Park. Photography Copyright 2020 Merritt Chesson.